Coiled Tinviper is a common Artifact Creature — Snake from TMP (TMP) costing {3}. Current price: $0.15 USD. Legal in Commander.
Coiled Tinviper
Artifact Creature — Snake
Card Text
First strike
The bite of the tinviper feels most like a razor drawn across the tongue.
Card Stats
Market Prices
Format Legality
Similar Cards
Other Printings (2 total)
Community Stats
Often Played With
Frequently Asked Questions
Coiled Tinviper is a Artifact Creature — Snake card from the Magic: The Gathering trading card game.
Its ability reads: "First strike"
Coiled Tinviper has a mana cost of {3}, which equals 3.0 total mana (converted mana cost/mana value).
It is a colorless card and can be cast with any color of mana.
Mana cost is the amount and type of mana required to cast a spell in Magic: The Gathering.
Coiled Tinviper's mana cost of {3} means you need to pay that much mana from your lands or other sources.
Colored symbols (W=White, U=Blue, B=Black, R=Red, G=Green) must be paid with that specific color, while numbers can be paid with any color.
Converted mana cost (now officially called "mana value") is the total amount of mana in a card's mana cost, regardless of color.
Coiled Tinviper has a mana value of 3.0. This is important for effects that care about a spell's total cost, like cascade or cards that say "mana value 3 or less."
Oracle text is the official, current rules text for a Magic card as maintained by Wizards of the Coast. It supersedes any printed text on older cards.
Coiled Tinviper's current oracle text is: "First strike"
The current market price for Coiled Tinviper is approximately $0.15 USD on TCGPlayer.
On Cardmarket (Europe), it's approximately €0.06 EUR.
You can purchase Coiled Tinviper from major MTG retailers including:
- TCGPlayer (USA)
- Card Kingdom (USA)
- Cardmarket (Europe)
Prices vary by condition and printing. Check multiple sellers to find the best price.
Foil cards have a shiny, holographic finish that makes them more collectible. They are functionally identical to normal cards but typically cost more due to their rarity and visual appeal.
Format legality information for Coiled Tinviper in Standard is not available.
Standard is a rotating format that only allows cards from the most recent sets.
Format legality information for Coiled Tinviper in Modern is not available.
Modern includes all cards printed in a standard-legal set from 8th Edition forward.
Coiled Tinviper is Legal in Commander (EDH) format.
Commander is a casual multiplayer format where you build a 100-card singleton deck around a legendary creature.
Format legality information for Coiled Tinviper in Pioneer is not available.
Pioneer is a non-rotating format that includes all standard-legal sets from Return to Ravnica forward.
Coiled Tinviper is Legal in Legacy format.
Legacy allows almost all cards ever printed, with a substantial ban list for balance.
Coiled Tinviper is Legal in Vintage format.
Vintage is the most permissive format, allowing almost all cards with only a minimal ban list. Some powerful cards are "Restricted" (limited to 1 copy).
Coiled Tinviper is Legal in Pauper format.
Pauper only allows cards that have been printed at common rarity in a paper or online set.
Format legality indicates which official MTG formats allow a card to be played:
- Legal: Card is allowed in the format
- Banned: Card is prohibited from play
- Restricted: Limited to 1 copy (Vintage only)
- Not Legal: Card was never part of that format's card pool
Different formats have different banned lists based on power level and game balance.
This printing of Coiled Tinviper is from TMP (TMP), with collector number 279.
Coiled Tinviper may also appear in other MTG sets with different art or special treatments.
Coiled Tinviper is a common card in TMP.
Card rarity affects both availability and price. From rarest to most common: Mythic Rare → Rare → Uncommon → Common.
Coiled Tinviper was illustrated by John Matson.
Magic: The Gathering features artwork from hundreds of talented artists, and many cards have been reprinted with new art over the years.
Coiled Tinviper is a 2/1 creature.
Power (2) determines how much combat damage the creature deals. Toughness (1) determines how much damage it can take before being destroyed.
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