Dune Diviner is a uncommon Creature — Snake Cleric from HOU (HOU) costing {2}{G}. Current price: $0.03 USD. Legal in Modern. Legal in Commander.
Dune Diviner
Creature — Snake Cleric
Card Text
{1}, Tap an untapped Desert you control: You gain 1 life.
The desert had once been a place of endless horror. It was now the last refuge as the city of Naktamun fell.
Card Stats
Market Prices
Format Legality
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Community Stats
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Frequently Asked Questions
Dune Diviner is a Creature — Snake Cleric card from the Magic: The Gathering trading card game.
Its ability reads: "{1}, Tap an untapped Desert you control: You gain 1 life."
Dune Diviner has a mana cost of {2}{G}, which equals 3.0 total mana (converted mana cost/mana value).
It requires G mana to cast.
Mana cost is the amount and type of mana required to cast a spell in Magic: The Gathering.
Dune Diviner's mana cost of {2}{G} means you need to pay that much mana from your lands or other sources.
Colored symbols (W=White, U=Blue, B=Black, R=Red, G=Green) must be paid with that specific color, while numbers can be paid with any color.
Converted mana cost (now officially called "mana value") is the total amount of mana in a card's mana cost, regardless of color.
Dune Diviner has a mana value of 3.0. This is important for effects that care about a spell's total cost, like cascade or cards that say "mana value 3 or less."
Oracle text is the official, current rules text for a Magic card as maintained by Wizards of the Coast. It supersedes any printed text on older cards.
Dune Diviner's current oracle text is: "{1}, Tap an untapped Desert you control: You gain 1 life."
The current market price for Dune Diviner is approximately $0.03 USD on TCGPlayer.
On Cardmarket (Europe), it's approximately €0.05 EUR.
You can purchase Dune Diviner from major MTG retailers including:
- TCGPlayer (USA)
- Card Kingdom (USA)
- Cardmarket (Europe)
Prices vary by condition and printing. Check multiple sellers to find the best price.
Foil cards have a shiny, holographic finish that makes them more collectible. They are functionally identical to normal cards but typically cost more due to their rarity and visual appeal.
Format legality information for Dune Diviner in Standard is not available.
Standard is a rotating format that only allows cards from the most recent sets.
Dune Diviner is Legal in Modern format.
Modern includes all cards printed in a standard-legal set from 8th Edition forward.
Dune Diviner is Legal in Commander (EDH) format.
Commander is a casual multiplayer format where you build a 100-card singleton deck around a legendary creature.
Dune Diviner is Legal in Pioneer format.
Pioneer is a non-rotating format that includes all standard-legal sets from Return to Ravnica forward.
Dune Diviner is Legal in Legacy format.
Legacy allows almost all cards ever printed, with a substantial ban list for balance.
Dune Diviner is Legal in Vintage format.
Vintage is the most permissive format, allowing almost all cards with only a minimal ban list. Some powerful cards are "Restricted" (limited to 1 copy).
Format legality information for Dune Diviner in Pauper is not available.
Pauper only allows cards that have been printed at common rarity in a paper or online set.
Format legality indicates which official MTG formats allow a card to be played:
- Legal: Card is allowed in the format
- Banned: Card is prohibited from play
- Restricted: Limited to 1 copy (Vintage only)
- Not Legal: Card was never part of that format's card pool
Different formats have different banned lists based on power level and game balance.
This printing of Dune Diviner is from HOU (HOU), with collector number 114.
Dune Diviner may also appear in other MTG sets with different art or special treatments.
Dune Diviner is a uncommon card in HOU.
Card rarity affects both availability and price. From rarest to most common: Mythic Rare → Rare → Uncommon → Common.
Dune Diviner was illustrated by Min Yum.
Magic: The Gathering features artwork from hundreds of talented artists, and many cards have been reprinted with new art over the years.
Dune Diviner is a 2/3 creature.
Power (2) determines how much combat damage the creature deals. Toughness (3) determines how much damage it can take before being destroyed.
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