Quick Answer

Heralds of Tzeentch is a uncommon Creature — Demon from 40K (40K) costing {4}{U}. Current price: $0.51 USD. Legal in Commander.

Heralds of Tzeentch MTG card

Heralds of Tzeentch

Creature — Demon

Card Text

Flying Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

Card Stats

3/3 uncommon CMC: 5.0 40K 40K 🎨 Games Workshop
Cascade Flying

Market Prices

TCGPlayer
$0.51
Normal
Buy
Card Kingdom
$0.79
Normal
Buy
Card Kingdom
$0.99
Foil
Buy
Cardmarket
€0.25
Normal
Buy
Cardmarket
€0.81
Foil
Buy
Prices updated: 2025-12-04

Format Legality

Commander Legal
Duel Legal
Legacy Legal
Oathbreaker Legal
Vintage Legal

Similar Cards

Other Printings (2 total)

Community Stats

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Decks Using This Card
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Comments

Often Played With

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Frequently Asked Questions

What is Heralds of Tzeentch? Basics

Heralds of Tzeentch is a Creature — Demon card from the Magic: The Gathering trading card game.

Its ability reads: "Flying Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)"

How much mana does Heralds of Tzeentch cost to cast? Basics

Heralds of Tzeentch has a mana cost of {4}{U}, which equals 5.0 total mana (converted mana cost/mana value).

It requires U mana to cast.

What does mana cost mean in Magic: The Gathering? Basics

Mana cost is the amount and type of mana required to cast a spell in Magic: The Gathering.

Heralds of Tzeentch's mana cost of {4}{U} means you need to pay that much mana from your lands or other sources.

Colored symbols (W=White, U=Blue, B=Black, R=Red, G=Green) must be paid with that specific color, while numbers can be paid with any color.

What is converted mana cost (CMC) or mana value? Basics

Converted mana cost (now officially called "mana value") is the total amount of mana in a card's mana cost, regardless of color.

Heralds of Tzeentch has a mana value of 5.0. This is important for effects that care about a spell's total cost, like cascade or cards that say "mana value 3 or less."

What is oracle text? Basics

Oracle text is the official, current rules text for a Magic card as maintained by Wizards of the Coast. It supersedes any printed text on older cards.

Heralds of Tzeentch's current oracle text is: "Flying Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)"

What is the current price of Heralds of Tzeentch? Pricing

The current market price for Heralds of Tzeentch is approximately $0.51 USD on TCGPlayer.

On Cardmarket (Europe), it's approximately €0.25 EUR.

Where can I buy Heralds of Tzeentch? Pricing

You can purchase Heralds of Tzeentch from major MTG retailers including:

Prices vary by condition and printing. Check multiple sellers to find the best price.

What is the difference between normal and foil cards? Pricing

Foil cards have a shiny, holographic finish that makes them more collectible. They are functionally identical to normal cards but typically cost more due to their rarity and visual appeal.

Is Heralds of Tzeentch legal in Standard? Legality

Format legality information for Heralds of Tzeentch in Standard is not available.

Standard is a rotating format that only allows cards from the most recent sets.

Is Heralds of Tzeentch legal in Modern? Legality

Format legality information for Heralds of Tzeentch in Modern is not available.

Modern includes all cards printed in a standard-legal set from 8th Edition forward.

Is Heralds of Tzeentch legal in Commander (EDH)? Legality

Heralds of Tzeentch is Legal in Commander (EDH) format.

Commander is a casual multiplayer format where you build a 100-card singleton deck around a legendary creature.

Is Heralds of Tzeentch legal in Pioneer? Legality

Format legality information for Heralds of Tzeentch in Pioneer is not available.

Pioneer is a non-rotating format that includes all standard-legal sets from Return to Ravnica forward.

Is Heralds of Tzeentch legal in Legacy? Legality

Heralds of Tzeentch is Legal in Legacy format.

Legacy allows almost all cards ever printed, with a substantial ban list for balance.

Is Heralds of Tzeentch legal in Vintage? Legality

Heralds of Tzeentch is Legal in Vintage format.

Vintage is the most permissive format, allowing almost all cards with only a minimal ban list. Some powerful cards are "Restricted" (limited to 1 copy).

Is Heralds of Tzeentch legal in Pauper? Legality

Format legality information for Heralds of Tzeentch in Pauper is not available.

Pauper only allows cards that have been printed at common rarity in a paper or online set.

What is format legality in MTG? Legality

Format legality indicates which official MTG formats allow a card to be played:

  • Legal: Card is allowed in the format
  • Banned: Card is prohibited from play
  • Restricted: Limited to 1 copy (Vintage only)
  • Not Legal: Card was never part of that format's card pool

Different formats have different banned lists based on power level and game balance.

What set is Heralds of Tzeentch from? Details

This printing of Heralds of Tzeentch is from 40K (40K), with collector number 23.

Heralds of Tzeentch may also appear in other MTG sets with different art or special treatments.

What is Heralds of Tzeentch's rarity? Details

Heralds of Tzeentch is a uncommon card in 40K.

Card rarity affects both availability and price. From rarest to most common: Mythic Rare → Rare → Uncommon → Common.

Who illustrated Heralds of Tzeentch? Details

Heralds of Tzeentch was illustrated by Games Workshop.

Magic: The Gathering features artwork from hundreds of talented artists, and many cards have been reprinted with new art over the years.

What is Heralds of Tzeentch's power and toughness? Details

Heralds of Tzeentch is a 3/3 creature.

Power (3) determines how much combat damage the creature deals. Toughness (3) determines how much damage it can take before being destroyed.

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