Quick Answer

Jumbo Imp is a uncommon Creature — Imp from UGL (UGL) costing {2}{B}. Current price: $0.32 USD.

Jumbo Imp MTG card

Jumbo Imp

Creature — Imp

Card Text

Flying As this creature enters, roll a six-sided die. This creature enters with a number of +1/+1 counters on it equal to the result. At the beginning of your upkeep, roll a six-sided die and put a number of +1/+1 counters on this creature equal to the result. At the beginning of your end step, roll a six-sided die and remove a number of +1/+1 counters from this creature equal to the result.

Card Stats

0/0 uncommon CMC: 3.0 UGL UGL 🎨 Pete Venters
Flying

Market Prices

TCGPlayer
$0.32
Normal
Buy
Card Kingdom
$0.35
Normal
Buy
Cardmarket
€0.45
Normal
Buy
Prices updated: 2025-12-04

Similar Cards

Other Printings (2 total)

Community Stats

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Frequently Asked Questions

What is Jumbo Imp? Basics

Jumbo Imp is a Creature — Imp card from the Magic: The Gathering trading card game.

Its ability reads: "Flying As this creature enters, roll a six-sided die. This creature enters with a number of +1/+1 counters on it equal to the result. At the beginning of your upkeep, roll a six-sided die and put a number of +1/+1 counters on this creature equal to the result. At the beginning of your end step, roll a six-sided die and remove a number of +1/+1 counters from this creature equal to the result."

How much mana does Jumbo Imp cost to cast? Basics

Jumbo Imp has a mana cost of {2}{B}, which equals 3.0 total mana (converted mana cost/mana value).

It requires B mana to cast.

What does mana cost mean in Magic: The Gathering? Basics

Mana cost is the amount and type of mana required to cast a spell in Magic: The Gathering.

Jumbo Imp's mana cost of {2}{B} means you need to pay that much mana from your lands or other sources.

Colored symbols (W=White, U=Blue, B=Black, R=Red, G=Green) must be paid with that specific color, while numbers can be paid with any color.

What is converted mana cost (CMC) or mana value? Basics

Converted mana cost (now officially called "mana value") is the total amount of mana in a card's mana cost, regardless of color.

Jumbo Imp has a mana value of 3.0. This is important for effects that care about a spell's total cost, like cascade or cards that say "mana value 3 or less."

What is oracle text? Basics

Oracle text is the official, current rules text for a Magic card as maintained by Wizards of the Coast. It supersedes any printed text on older cards.

Jumbo Imp's current oracle text is: "Flying As this creature enters, roll a six-sided die. This creature enters with a number of +1/+1 counters on it equal to the result. At the beginning of your upkeep, roll a six-sided die and put a number of +1/+1 counters on this creature equal to the result. At the beginning of your end step, roll a six-sided die and remove a number of +1/+1 counters from this creature equal to the result."

What is the current price of Jumbo Imp? Pricing

The current market price for Jumbo Imp is approximately $0.32 USD on TCGPlayer.

On Cardmarket (Europe), it's approximately €0.45 EUR.

Where can I buy Jumbo Imp? Pricing

You can purchase Jumbo Imp from major MTG retailers including:

Prices vary by condition and printing. Check multiple sellers to find the best price.

What is the difference between normal and foil cards? Pricing

Foil cards have a shiny, holographic finish that makes them more collectible. They are functionally identical to normal cards but typically cost more due to their rarity and visual appeal.

Is Jumbo Imp legal in Standard? Legality

Format legality information for Jumbo Imp in Standard is not available.

Standard is a rotating format that only allows cards from the most recent sets.

Is Jumbo Imp legal in Modern? Legality

Format legality information for Jumbo Imp in Modern is not available.

Modern includes all cards printed in a standard-legal set from 8th Edition forward.

Is Jumbo Imp legal in Commander (EDH)? Legality

Format legality information for Jumbo Imp in Commander is not available.

Commander is a casual multiplayer format where you build a 100-card singleton deck around a legendary creature.

Is Jumbo Imp legal in Pioneer? Legality

Format legality information for Jumbo Imp in Pioneer is not available.

Pioneer is a non-rotating format that includes all standard-legal sets from Return to Ravnica forward.

Is Jumbo Imp legal in Legacy? Legality

Format legality information for Jumbo Imp in Legacy is not available.

Legacy allows almost all cards ever printed, with a substantial ban list for balance.

Is Jumbo Imp legal in Vintage? Legality

Format legality information for Jumbo Imp in Vintage is not available.

Vintage is the most permissive format, allowing almost all cards with only a minimal ban list. Some powerful cards are "Restricted" (limited to 1 copy).

Is Jumbo Imp legal in Pauper? Legality

Format legality information for Jumbo Imp in Pauper is not available.

Pauper only allows cards that have been printed at common rarity in a paper or online set.

What is format legality in MTG? Legality

Format legality indicates which official MTG formats allow a card to be played:

  • Legal: Card is allowed in the format
  • Banned: Card is prohibited from play
  • Restricted: Limited to 1 copy (Vintage only)
  • Not Legal: Card was never part of that format's card pool

Different formats have different banned lists based on power level and game balance.

What set is Jumbo Imp from? Details

This printing of Jumbo Imp is from UGL (UGL), with collector number 34.

Jumbo Imp may also appear in other MTG sets with different art or special treatments.

What is Jumbo Imp's rarity? Details

Jumbo Imp is a uncommon card in UGL.

Card rarity affects both availability and price. From rarest to most common: Mythic Rare → Rare → Uncommon → Common.

Who illustrated Jumbo Imp? Details

Jumbo Imp was illustrated by Pete Venters.

Magic: The Gathering features artwork from hundreds of talented artists, and many cards have been reprinted with new art over the years.

What is Jumbo Imp's power and toughness? Details

Jumbo Imp is a 0/0 creature.

Power (0) determines how much combat damage the creature deals. Toughness (0) determines how much damage it can take before being destroyed.

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