Quick Answer

Mercurial Geists is a uncommon Creature — Spirit from EMN (EMN) costing {2}{U}{R}. Current price: $0.08 USD. Legal in Modern. Legal in Commander.

Mercurial Geists MTG card

Mercurial Geists

Creature — Spirit

Card Text

Flying Whenever you cast an instant or sorcery spell, this creature gets +3/+0 until end of turn.

"Procedural misstep: provocation of geists for the purpose of yielding more energy can compromise containment units. Next action: clean up mess." —Laboratory notes

Card Stats

1/3 uncommon CMC: 4.0 EMN EMN 🎨 Lake Hurwitz
Flying

What kind of card is this?

Use these role hubs to find similar staples, upgrades, and answers.

Roles are still being computed for this card.

Market Prices

TCGPlayer
$0.08
Normal
Buy
TCGPlayer
$0.24
Foil
Buy
Card Kingdom
$0.35
Normal
Buy
Card Kingdom
$0.49
Foil
Buy
Cardmarket
€0.08
Normal
Buy
Cardmarket
€0.21
Foil
Buy
Prices updated: 2025-12-16

Format Legality

Brawl Legal
Commander Legal
Duel Legal
Gladiator Legal
Historic Legal
Legacy Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Timeless Legal
Vintage Legal

Similar Cards

Other Printings (3 total)

Community Stats

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Decks Using This Card
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Comments

Often Played With

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Frequently Asked Questions

What is Mercurial Geists? Basics

Mercurial Geists is a Creature — Spirit card from the Magic: The Gathering trading card game.

Its ability reads: "Flying Whenever you cast an instant or sorcery spell, this creature gets +3/+0 until end of turn."

How much mana does Mercurial Geists cost to cast? Basics

Mercurial Geists has a mana cost of {2}{U}{R}, which equals 4.0 total mana (converted mana cost/mana value).

It requires R, U mana to cast.

What does mana cost mean in Magic: The Gathering? Basics

Mana cost is the amount and type of mana required to cast a spell in Magic: The Gathering.

Mercurial Geists's mana cost of {2}{U}{R} means you need to pay that much mana from your lands or other sources.

Colored symbols (W=White, U=Blue, B=Black, R=Red, G=Green) must be paid with that specific color, while numbers can be paid with any color.

What is converted mana cost (CMC) or mana value? Basics

Converted mana cost (now officially called "mana value") is the total amount of mana in a card's mana cost, regardless of color.

Mercurial Geists has a mana value of 4.0. This is important for effects that care about a spell's total cost, like cascade or cards that say "mana value 3 or less."

What is oracle text? Basics

Oracle text is the official, current rules text for a Magic card as maintained by Wizards of the Coast. It supersedes any printed text on older cards.

Mercurial Geists's current oracle text is: "Flying Whenever you cast an instant or sorcery spell, this creature gets +3/+0 until end of turn."

What is the current price of Mercurial Geists? Pricing

The current market price for Mercurial Geists is approximately $0.08 USD on TCGPlayer.

A foil copy costs approximately $0.24 USD.

On Cardmarket (Europe), it's approximately €0.08 EUR.

Where can I buy Mercurial Geists? Pricing

You can purchase Mercurial Geists from major MTG retailers including:

Prices vary by condition and printing. Check multiple sellers to find the best price.

What is the difference between normal and foil cards? Pricing

Foil cards have a shiny, holographic finish that makes them more collectible. They are functionally identical to normal cards but typically cost more due to their rarity and visual appeal.

Mercurial Geists normal: $0.08 | foil: $0.24

Is Mercurial Geists legal in Standard? Legality

Format legality information for Mercurial Geists in Standard is not available.

Standard is a rotating format that only allows cards from the most recent sets.

Is Mercurial Geists legal in Modern? Legality

Mercurial Geists is Legal in Modern format.

Modern includes all cards printed in a standard-legal set from 8th Edition forward.

Is Mercurial Geists legal in Commander (EDH)? Legality

Mercurial Geists is Legal in Commander (EDH) format.

Commander is a casual multiplayer format where you build a 100-card singleton deck around a legendary creature.

Is Mercurial Geists legal in Pioneer? Legality

Mercurial Geists is Legal in Pioneer format.

Pioneer is a non-rotating format that includes all standard-legal sets from Return to Ravnica forward.

Is Mercurial Geists legal in Legacy? Legality

Mercurial Geists is Legal in Legacy format.

Legacy allows almost all cards ever printed, with a substantial ban list for balance.

Is Mercurial Geists legal in Vintage? Legality

Mercurial Geists is Legal in Vintage format.

Vintage is the most permissive format, allowing almost all cards with only a minimal ban list. Some powerful cards are "Restricted" (limited to 1 copy).

Is Mercurial Geists legal in Pauper? Legality

Format legality information for Mercurial Geists in Pauper is not available.

Pauper only allows cards that have been printed at common rarity in a paper or online set.

What is format legality in MTG? Legality

Format legality indicates which official MTG formats allow a card to be played:

  • Legal: Card is allowed in the format
  • Banned: Card is prohibited from play
  • Restricted: Limited to 1 copy (Vintage only)
  • Not Legal: Card was never part of that format's card pool

Different formats have different banned lists based on power level and game balance.

What set is Mercurial Geists from? Details

This printing of Mercurial Geists is from EMN (EMN), with collector number 186.

Mercurial Geists may also appear in other MTG sets with different art or special treatments.

What is Mercurial Geists's rarity? Details

Mercurial Geists is a uncommon card in EMN.

Card rarity affects both availability and price. From rarest to most common: Mythic Rare → Rare → Uncommon → Common.

Who illustrated Mercurial Geists? Details

Mercurial Geists was illustrated by Lake Hurwitz.

Magic: The Gathering features artwork from hundreds of talented artists, and many cards have been reprinted with new art over the years.

What is Mercurial Geists's power and toughness? Details

Mercurial Geists is a 1/3 creature.

Power (1) determines how much combat damage the creature deals. Toughness (3) determines how much damage it can take before being destroyed.

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