Quick Answer

Merfolk Cave-Diver is a uncommon Creature — Merfolk Scout from LCI (LCI) costing {2}{U}. Current price: $0.02 USD. Legal in Modern. Legal in Commander. Legal in Standard.

Merfolk Cave-Diver MTG card

Merfolk Cave-Diver

Creature — Merfolk Scout

Card Text

Whenever a creature you control explores, this creature gets +1/+0 until end of turn and can't be blocked this turn.

"Learn all you can of this underground sea. I suspect more secrets of our ancestors lie waiting in its depths." —Tishana

Card Stats

2/4 uncommon CMC: 3.0 LCI LCI 🎨 Fesbra
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What kind of card is this?

Use these role hubs to find similar staples, upgrades, and answers.

Roles are still being computed for this card.

Market Prices

TCGPlayer
$0.02
Normal
Buy
TCGPlayer
$0.08
Foil
Buy
Card Kingdom
$0.35
Normal
Buy
Card Kingdom
$0.49
Foil
Buy
Cardmarket
€0.07
Normal
Buy
Cardmarket
€0.29
Foil
Buy
Prices updated: 2025-12-16

Format Legality

Brawl Legal
Commander Legal
Duel Legal
Future Legal
Gladiator Legal
Historic Legal
Legacy Legal
Modern Legal
Oathbreaker Legal
Penny Legal
Pioneer Legal
Standard Legal
Standardbrawl Legal
Timeless Legal
Vintage Legal

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Community Stats

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Frequently Asked Questions

What is Merfolk Cave-Diver? Basics

Merfolk Cave-Diver is a Creature — Merfolk Scout card from the Magic: The Gathering trading card game.

Its ability reads: "Whenever a creature you control explores, this creature gets +1/+0 until end of turn and can't be blocked this turn."

How much mana does Merfolk Cave-Diver cost to cast? Basics

Merfolk Cave-Diver has a mana cost of {2}{U}, which equals 3.0 total mana (converted mana cost/mana value).

It requires U mana to cast.

What does mana cost mean in Magic: The Gathering? Basics

Mana cost is the amount and type of mana required to cast a spell in Magic: The Gathering.

Merfolk Cave-Diver's mana cost of {2}{U} means you need to pay that much mana from your lands or other sources.

Colored symbols (W=White, U=Blue, B=Black, R=Red, G=Green) must be paid with that specific color, while numbers can be paid with any color.

What is converted mana cost (CMC) or mana value? Basics

Converted mana cost (now officially called "mana value") is the total amount of mana in a card's mana cost, regardless of color.

Merfolk Cave-Diver has a mana value of 3.0. This is important for effects that care about a spell's total cost, like cascade or cards that say "mana value 3 or less."

What is oracle text? Basics

Oracle text is the official, current rules text for a Magic card as maintained by Wizards of the Coast. It supersedes any printed text on older cards.

Merfolk Cave-Diver's current oracle text is: "Whenever a creature you control explores, this creature gets +1/+0 until end of turn and can't be blocked this turn."

What is the current price of Merfolk Cave-Diver? Pricing

The current market price for Merfolk Cave-Diver is approximately $0.02 USD on TCGPlayer.

A foil copy costs approximately $0.08 USD.

On Cardmarket (Europe), it's approximately €0.07 EUR.

Where can I buy Merfolk Cave-Diver? Pricing

You can purchase Merfolk Cave-Diver from major MTG retailers including:

Prices vary by condition and printing. Check multiple sellers to find the best price.

What is the difference between normal and foil cards? Pricing

Foil cards have a shiny, holographic finish that makes them more collectible. They are functionally identical to normal cards but typically cost more due to their rarity and visual appeal.

Merfolk Cave-Diver normal: $0.02 | foil: $0.08

Is Merfolk Cave-Diver legal in Standard? Legality

Merfolk Cave-Diver is Legal in Standard format.

Standard is a rotating format that only allows cards from the most recent sets.

Is Merfolk Cave-Diver legal in Modern? Legality

Merfolk Cave-Diver is Legal in Modern format.

Modern includes all cards printed in a standard-legal set from 8th Edition forward.

Is Merfolk Cave-Diver legal in Commander (EDH)? Legality

Merfolk Cave-Diver is Legal in Commander (EDH) format.

Commander is a casual multiplayer format where you build a 100-card singleton deck around a legendary creature.

Is Merfolk Cave-Diver legal in Pioneer? Legality

Merfolk Cave-Diver is Legal in Pioneer format.

Pioneer is a non-rotating format that includes all standard-legal sets from Return to Ravnica forward.

Is Merfolk Cave-Diver legal in Legacy? Legality

Merfolk Cave-Diver is Legal in Legacy format.

Legacy allows almost all cards ever printed, with a substantial ban list for balance.

Is Merfolk Cave-Diver legal in Vintage? Legality

Merfolk Cave-Diver is Legal in Vintage format.

Vintage is the most permissive format, allowing almost all cards with only a minimal ban list. Some powerful cards are "Restricted" (limited to 1 copy).

Is Merfolk Cave-Diver legal in Pauper? Legality

Format legality information for Merfolk Cave-Diver in Pauper is not available.

Pauper only allows cards that have been printed at common rarity in a paper or online set.

What is format legality in MTG? Legality

Format legality indicates which official MTG formats allow a card to be played:

  • Legal: Card is allowed in the format
  • Banned: Card is prohibited from play
  • Restricted: Limited to 1 copy (Vintage only)
  • Not Legal: Card was never part of that format's card pool

Different formats have different banned lists based on power level and game balance.

What set is Merfolk Cave-Diver from? Details

This printing of Merfolk Cave-Diver is from LCI (LCI), with collector number 65.

Merfolk Cave-Diver may also appear in other MTG sets with different art or special treatments.

What is Merfolk Cave-Diver's rarity? Details

Merfolk Cave-Diver is a uncommon card in LCI.

Card rarity affects both availability and price. From rarest to most common: Mythic Rare → Rare → Uncommon → Common.

Who illustrated Merfolk Cave-Diver? Details

Merfolk Cave-Diver was illustrated by Fesbra.

Magic: The Gathering features artwork from hundreds of talented artists, and many cards have been reprinted with new art over the years.

What is Merfolk Cave-Diver's power and toughness? Details

Merfolk Cave-Diver is a 2/4 creature.

Power (2) determines how much combat damage the creature deals. Toughness (4) determines how much damage it can take before being destroyed.

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