Spike Jester is a uncommon Creature — Goblin Warrior from DGM (DGM) costing {B}{R}. Current price: $0.06 USD. Legal in Modern. Legal in Commander.
Spike Jester
Creature — Goblin Warrior
Card Text
Haste
For the Rakdos, "suicidal charge" and "good showmanship" are one and the same.
Card Stats
Market Prices
Format Legality
Similar Cards
Other Printings (2 total)
Community Stats
Often Played With
Frequently Asked Questions
Spike Jester is a Creature — Goblin Warrior card from the Magic: The Gathering trading card game.
Its ability reads: "Haste"
Spike Jester has a mana cost of {B}{R}, which equals 2.0 total mana (converted mana cost/mana value).
It requires B, R mana to cast.
Mana cost is the amount and type of mana required to cast a spell in Magic: The Gathering.
Spike Jester's mana cost of {B}{R} means you need to pay that much mana from your lands or other sources.
Colored symbols (W=White, U=Blue, B=Black, R=Red, G=Green) must be paid with that specific color, while numbers can be paid with any color.
Converted mana cost (now officially called "mana value") is the total amount of mana in a card's mana cost, regardless of color.
Spike Jester has a mana value of 2.0. This is important for effects that care about a spell's total cost, like cascade or cards that say "mana value 3 or less."
Oracle text is the official, current rules text for a Magic card as maintained by Wizards of the Coast. It supersedes any printed text on older cards.
Spike Jester's current oracle text is: "Haste"
The current market price for Spike Jester is approximately $0.06 USD on TCGPlayer.
A foil copy costs approximately $0.58 USD.
On Cardmarket (Europe), it's approximately €0.1 EUR.
You can purchase Spike Jester from major MTG retailers including:
- TCGPlayer (USA)
- Card Kingdom (USA)
- Cardmarket (Europe)
Prices vary by condition and printing. Check multiple sellers to find the best price.
Foil cards have a shiny, holographic finish that makes them more collectible. They are functionally identical to normal cards but typically cost more due to their rarity and visual appeal.
Spike Jester normal: $0.06 | foil: $0.58
Format legality information for Spike Jester in Standard is not available.
Standard is a rotating format that only allows cards from the most recent sets.
Spike Jester is Legal in Modern format.
Modern includes all cards printed in a standard-legal set from 8th Edition forward.
Spike Jester is Legal in Commander (EDH) format.
Commander is a casual multiplayer format where you build a 100-card singleton deck around a legendary creature.
Spike Jester is Legal in Pioneer format.
Pioneer is a non-rotating format that includes all standard-legal sets from Return to Ravnica forward.
Spike Jester is Legal in Legacy format.
Legacy allows almost all cards ever printed, with a substantial ban list for balance.
Spike Jester is Legal in Vintage format.
Vintage is the most permissive format, allowing almost all cards with only a minimal ban list. Some powerful cards are "Restricted" (limited to 1 copy).
Spike Jester is Legal in Pauper format.
Pauper only allows cards that have been printed at common rarity in a paper or online set.
Format legality indicates which official MTG formats allow a card to be played:
- Legal: Card is allowed in the format
- Banned: Card is prohibited from play
- Restricted: Limited to 1 copy (Vintage only)
- Not Legal: Card was never part of that format's card pool
Different formats have different banned lists based on power level and game balance.
This printing of Spike Jester is from DGM (DGM), with collector number 106.
Spike Jester may also appear in other MTG sets with different art or special treatments.
Spike Jester is a uncommon card in DGM.
Card rarity affects both availability and price. From rarest to most common: Mythic Rare → Rare → Uncommon → Common.
Spike Jester was illustrated by Ryan Barger.
Magic: The Gathering features artwork from hundreds of talented artists, and many cards have been reprinted with new art over the years.
Spike Jester is a 3/1 creature.
Power (3) determines how much combat damage the creature deals. Toughness (1) determines how much damage it can take before being destroyed.
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